![]() No invincibility frames though, and if you’re not staggering your enemies they’ll just attack you. Elecsnare: Hit enemies in front of you 6 times with electricity.Blitz Mode: Not very useful you disappear for a bit.Maximum Output: Useful if you like buffs and use lots of normal attack.(ATT 250% + 15 per additional level) X 1 to 2 hits The skill isn’t great, but you get invincibility frames and the knockback can be useful. Explosion Shot: You shoot a shot that explodes with contact.(ATT 80% + 5 per additional level) x ~5 hits You can get somewhere around 5 hits in, but it’s very weak. Seize Mode: Once you press this skill you have to madly tap monsters on the screen to damage them.(ATT 250% + 15 per additional level) x 2 hits I don’t really like knocking monsters back too much, because I just have to walk up to them again.Can be useful in tight situations though. Knockback Shot: Twice-hitting shot that knocks monsters back.(ATT 450% + 30 per additional level) x 1 hit The damage is big, although you get only 1 hit. (ATT 100% + 6 per additional level) x 4 hits x 4 monsters tight corners, projectiles flying at you). Very useful and the damage similar to the laser beam.It will help you escape many situations (i.e. (ATT 100% + 4 per additional level) x 4 hits Laser Beam: Standard beam attack that’s good but could be stronger.You can substitute your ATT into the 'formulas' and get an average maximum damage to a single monster. The and is there to help maybe compare the skills better. It’s possible to go full DEX for sure, although you’ll have to go about using this offensive class very defensively. So it’s the usual add everything into DEX and some CON every few levels when you feel like you’re getting into too many tense situations (aka potion cooldown). STR is obviously unadvised, as is INT, because you don’t really need that much extra SP. These are super straightforward stats for the Mechanic. So remember to “train” (“grind”) in the maps with monsters that can’t do ranged attacks your gold-pocket will thank you. A problem is that Gamevil didn’t give the Mechanic many skills with invincibility frames, even though it’s a soft and ranged character like the Wizard (which has the most skills like that), so when fighting monsters that spew projectiles, they can force you to stay on the move a lot. CRITs means tons of knockback, so you can usually prevent getting hit while staggering the enemy in a 1v1 situation. Your normal attack shoots in front of you, and while the range isn't amazing, the vertical range (if you’re shooting left or right) is very good. Correct any grammar / spelling errors that you may come across.The Mechanic of Zenonia 5 is a gunslinger class with a high rate of CRIT.Add videos of any skill without one on their page yet or replace broken videos with working ones.Update skill pages' Total Damage sections that use full mathematical formulas with variables and the helping template to make them easily maintainable.If the skill name that you are adding is identical to the title of the page, please do not add them. Using the Alternate Languages template, please help us record the various skill names from all servers.Add images for any allies/mobs/minibosses/obstacles/bosses that are missing from dungeon pages.Provide images to pages that are lacking them.Provide verbatim information regarding skills from the North American Server.Provide story quest numbers, names, requirements, and dialogues.Provide the damage (in % form) of any basic combos for any job that lacks them. ![]() Please read here on how you can contribute in any language. Elwiki is going to be multilingual now.To all Editors: Please read the topics here for news and updates.Please remember to specify which server you are referring to when adding skill information. (If you add the information requested, please remove it from this list, thank you) Please add them your help is appreciated <3 ![]() Here are several ways to contribute to Elwiki. ![]() New Mod skills for Prophetess, Surya, Demersio and Twins Picaro New Mod skills for Genesis, Lord Azoth, Code: Antithese and Revenant New Class: Second Dejection, Hazy Delusion, and MorpheusĬhallenge Mode Raid: Savage White-Ghost's Castle, Altar of Invocation New Class: Lofty: Schreier, Schatz Reprise, and Opferung New Class: Cor Guardian, Divine Phanes, and Dius Aer New Challenge Mode Raid: Crimson Tower of Howling Flames, Never-Ending Darkness, Crimson Cradle of Flames New Class: Soar Knight, Patrona, and Adrestia New Class: Affect Tracer, Dissembler, and Overmind New Class: Rough Child, Punky Poppet, and Twins Picaro ![]()
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